I'm a concept artist in game industry and loving it.
Currently I'm working at Allods Team at MyGames.
I mostly do environment concepts to create the game's world from atmospheric sketches and nature to architecture and props.
But I also sometimes help with concept design for characters, vehicles and keyshots.
I make concepts from quick rough sketches and ideas to detailed layouts.
I work closely with the studio colleagues: art leads, game designers, level artists, other concept artists and promo artists. I also communicate with outsource artists to deliver consistent design vision through the project.
My instruments are Photoshop and some 3D software (mostly Sketchup, Zbrush, 3d-coat).
I also have basic knowledge of Unreal 4 engine.
I enjoy working on fantasy and sci-fi projects.
I work in realistic style for the project and use a lot of photobash. For my personal works I try to experiment with styles and learn new things.
My goal is to create captivating and memorable worlds using the language of design and storytelling.
I believe in constant learning and finding inspiration in the world around.